Manage Team

Each Matchday (G) is divided into Game Rounds (T1, T2, T3, etc.), which represent blocks of matches played on specific days. Example: T1 includes all matches on Friday, T2 includes all matches on Saturday, T3 includes all matches on Sunday.

SUBSTITUTIONS BETWEEN THE FIELD AND BENCH

Between two Game Rounds (T), you can:

  • Make substitutions between the field and the bench and change the Captain, but only if the new chosen player has not yet played in a match.

  • Change the team's formation.

Please remember:

  • The player substituted and placed on the bench will reset their score, which will not be counted in the fantasy team's final score at the end of the Matchday.

  • Before the start of the next Game Round (T), you can cancel all substitutions made and restore the previous team.

In case some teams are listed as "resting" within a Matchday (G), all players involved (including unavailable players and the coach) will be assigned the respective average score from T1. This score is the average of the points earned in the matches played so far.

Note: Players from the "resting" teams will not have their scores multiplied if chosen as Captain.

TIPS:

  • Always modify your team between one Matchday (G) and the next in order to have a squad of 15 players evenly distributed across the various Game Rounds (T).

  • Always start in the starting eleven the players who will play in Game Round 1 (T1). You can substitute them after the round ends if their scores do not satisfy you.

Example: Matchday 1 is played in 3 Game Rounds (T1, T2, T3). I choose one of the goalkeepers from a team playing on Saturday (T1) and place him in the starting lineup. For the second goalkeeper, I will select one playing on Sunday (T2) or Monday (T3), ensuring that I can substitute the one playing in T1 if he does not achieve a good score.

MARKET

Between the end of each Matchday (G) and the start of the next one, the Transfer Market opens. During this phase, you can make transfers, selling players from your roster and acquiring new ones. The number of transfers is unlimited. For each transfer, you will receive a -2 pt penalty that will be deducted from the score of the Matchday (G) to be played. The market closes one minute before the start of the first match of each Matchday (G).

TIP:

  • At the end of each Matchday (G), make as many transfers as possible. The -2 pt penalty for each transfer will not overly penalize you if the choice of the new player - perhaps facing an easier match - turns out to be correct.

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