🧠Manage Team
Each Matchday (G) is divided into several Turns (T1, T2, T3…), each corresponding to a block of matches played on the same day. This structure allows you to make changes to your lineup between one Turn and the next.
No Automatic Substitutions
Substitutions are not automatic. If a player you have in your starting eleven does not play or earns a score you’re not happy with, you must replace them yourself.
For this reason, it’s important to set your lineup while considering how the Turns are distributed, placing players strategically between the field and the bench.
What You Can Do Between Turns
Between the last match of one Turn and the first match of the next Turn, you can:
Substitute a starting player with one from the bench, provided the bench player has not yet played.
Change your Captain, selecting one who has not yet played.
Change your formation, if it is compatible with your available players.
All changes must be completed before the next Turn begins. You can also undo changes, as long as the new Turn has not started yet.
Bench
When you make a substitution:
The player who comes in will earn points normally.
The player who is removed will have their score reset to zero.
At the end of the Matchday (G), the total Kickest team score will be calculated based on the points of the players on the field and the coach.
Captain
The Captain’s score is multiplied by 1.5. The Captain can be changed between Turns, as long as the new Captain has not yet played.
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