> For the complete documentation index, see [llms.txt](https://docs.kickest.it/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.kickest.it/eng/fantasy-rules/coaches-scoring-system.md).

# Coaches' scoring system

The coach’s score is calculated by **summing the bonuses and penalties associated with the match**, and then **multiplying the result by a difficulty coefficient**, which depends on the **difference in value between the two coaches involved in the match**.

| Action                       | Bonus/Malus |
| ---------------------------- | :---------: |
| Team win                     |      10     |
| Team tie                     |      4      |
| Team loss                    |      0      |
| Goal scored                  |      3      |
| Goal conceded                |      -2     |
| Clean sheet                  |      3      |
| A bench player scores a goal |      2      |
| Away win                     |      2      |
| Home loss                    |      -2     |

**COACH COEFFICIENT**

The coach’s score is multiplied by a **coefficient that reflects the difficulty of the match**. This coefficient is calculated based on the **difference in valuation between the two opposing coaches**.

**COEFFICIENT TABLE**

When the coach’s score is **positive**, it is **multiplied** by the value shown in the table; when it is **negative**, it is **divided** by the same value.

<table><thead><tr><th width="213">Difference in credits</th><th width="244.33333333333331" align="center">Coach with higher price</th><th align="center">Coach with lower price</th></tr></thead><tbody><tr><td>>  o = 7,00</td><td align="center">0,60</td><td align="center">2,50</td></tr><tr><td>6,00 -6,99</td><td align="center">0,65</td><td align="center">2,40</td></tr><tr><td>5,00 - 5,99</td><td align="center">0,70</td><td align="center">2,30</td></tr><tr><td>4,00 - 4,99</td><td align="center">0,75</td><td align="center">2,10</td></tr><tr><td>3,00 - 3,99</td><td align="center">0,80</td><td align="center">1,90</td></tr><tr><td>2,00 - 2,99</td><td align="center">0,85</td><td align="center">1,60</td></tr><tr><td>1,00 - 1,99</td><td align="center">0,90</td><td align="center">1,30</td></tr><tr><td>0,00 - 0,99</td><td align="center">1,00</td><td align="center">1,00</td></tr></tbody></table>

{% hint style="info" %}
***In the event of dismissal, absence, or suspension of the coach, the score will still be assigned as normal.***
{% endhint %}


---

# Agent Instructions
This documentation is published with GitBook. GitBook is the documentation platform designed so that both humans and AI agents can read, navigate, and reason over technical content effectively. Learn more at gitbook.com.

## Querying This Documentation
If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter, and the optional `goal` query parameter:

```
GET https://docs.kickest.it/eng/fantasy-rules/coaches-scoring-system.md?ask=<question>&goal=<endgoal>
```

`ask` is the immediate question: it should be specific, self-contained, and written in natural language.
`goal` is optional and describes the broader end goal you are ultimately trying to accomplish on behalf of the user. GitBook uses it to tailor the answer towards what is most useful for that goal.

The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
